Home Back Search Laser Tag Games

Call us today 480-874-3470

Laser Tag Games

 Civil War
• Similar to Team Elimination, except each player only has 3 hits
• Reload ammunition after every shot, which simulates the time of 10 seconds to load a musket
• Get points for shooting opponents
• Get a few points when your teammate shoots an opponent to encourage teamwork
• The winner can be the team, the last-player standing, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)
Free For All
• Most basic of all games, with all players receiving 20 hits
• Everyone shoots everyone else / no teams
• Receive points for shooting other players
• The winner can be the last-player standing, or by points
• Each player receives these points during the game:
100 points - shoot a player during the game
200 points - take out a player (last hit)


Immortal Arena
• Just like Free for All, except players can't die
• Because there are no health limits, the gun displays remaining ammunition
• 30 rounds per clip...press the reload button for another clip
• Player becomes disabled for 3 seconds every time they are hit. Cannot shoot or take hits.
• Everyone shoots everyone else / no teams
• Receive points for shooting other players
• The winner is the player with the highest score
• Each player receives these points during the game:
100 points - shoot a player during the game


Immortal Arena Teams
• Just like Team Elimination, except players can't die
• Because there are no hits, the gun displays remaining ammunition
• 30 rounds per clip...press the reload button for another clip
• Player becomes disabled for 3 seconds every time they are hit. Cannot shoot or take hits.
• Teams – can't shoot teammates
• Get points for shooting opponents
• Get a few points when your teammate shoots an opponent to encourage teamwork
• The winner can be the team, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
10 points - teammate shoots an opponent


Regenerating Shields
• Similar to Team Elimination, except each player has 10 hits - the first 6 are shields and the next 4 are hits
• Shields can be regenerated, but hits cannot be regenerated
• After you've been hit, if you are able to avoid losing any more hits for 30 seconds, your gun will regenerate 1 shield for every 2 seconds starting at 30 seconds, until all 6 shields are regenerated
Example: Take hit 5 points of damage to your shields, then hide. At 30 seconds your shields will start regenerating every 1 point every 2 seconds, and at 38 seconds you will be back up to a full 6 shields
Example: Take 7 points of damage (6 shields and 1 hit), then hide. At 30 seconds your shields will start regenerating and after a total of 40 seconds, you will be back up to 6 shields and 3 hits, because 1 hit was taken when you took 7 points (6 shields + 1 hit) of damage. The 7th point of damage or (1st hit) will never regenerate
• The goal is to never get below 6 shields because you can regenerate them, but go lose more than 6 and you have permanent loss of hits
• The winner can be the team, the last-player standing, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)


Slow Paced Team Elimination
• Just like Team Elimination, except players receive 30 hits
• Slower hit acceptance and slower fire rate than Team Elimination
• Teams – can't shoot teammates
• Get points for shooting opponents
• Get a few points when your teammate shoots an opponent to encourage teamwork
• The winner can be the team, the last-player standing, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)


Super Mercenary
• Just like Team Elimination, except there is 1 or more mercenaries on the field
• Mercenaries start out as neutral; their gun doesn't work
• When the first person shoots a mercenary, the mercenary will join that person's team
• Definition of mercenary = somebody who is not affiliated with either side. They are neutral until persuaded.
• Mercenaries have a powerful machine gun, so they are deadly.
• Once a mercenary is killed, they are disabled for 10 seconds. Then they come back to life on the team that killed them.
• The mercenary’s gun will say “Team 1” or “Team 2” accordingly
• The mercenary’s gun is powerful– shoots 3x as fast as all other guns
• The winner can be the team, the last-player standing, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)
550 points - convert a mercenary during the game
50 points - a teammate converts a mercenary during the game


Team Elimination
• Basic game with all players receiving 20 hits
• Teams – can't shoot teammates
• Get points for shooting opponents
• Get a few points when your teammate shoots an opponent to encourage teamwork
• The winner can be the team, the last-player standing, or by points
• Each player receives these points during the game:
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last shot)


Zombie
• Humans vs. Zombies
• Set up with 2x more humans than zombies
• Zombies receive 20 hits and humans receive 10 hits
• When a zombie kills a human, the human becomes a zombie. The human's gun will first die/shut down for 10 seconds, then restarts as a zombie
• If a human kills a zombie, the zombie is dead
• The game is over when all the zombies are dead or all the humans have been converted to zombies
• Zombies can be identified by the sounds their guns make...BRRAAAIIIINNNNSSS...
• The winner can be the humans, the zombies, the last-player standing, or by points
• Each player receives these points during the game:
100 points - shoot an opponent (human or zombie) during the game
200 points - take out an opponent (human or zombie) - last hit